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181. A Dynamic World - in Player Features and Ideas Discussion [original thread]
NPC AI and Icon Changes - Allowing NPCs to shoot each other. 1. NPC Icons are adjusted so friendly NPCs are always marked with a grey icon, and hostile ones with a red one. 2. NPCs will choose to engage or not based on the Factional, Corporate, o...
- by Saul Elsyn - at 2010.09.21 19:03:00
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182. A Dynamic World - in Player Features and Ideas Discussion [original thread]
Some of the newest information released about the upcoming winter expansion include the addition of 'incursions' large scale invasions of empire space by the Sansha's Nation. Good... let's take it a step further. Eve has always prided itself on pl...
- by Saul Elsyn - at 2010.09.21 18:55:00
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183. New Dev Blog: Fixing Lag: Well, this one doesn't really... - in EVE Information Portal [original thread]
So... I think more grouping is in order in that case. Group drones into flights of up to five. Have the game treat em as a single object with 5 sets of armor, hull, and shield stats... and tell the client to animate them as five objects circling a...
- by Saul Elsyn - at 2010.09.11 18:01:00
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184. Wreck and Large Scale Salvage Operations - in Player Features and Ideas Discussion [original thread]
Hmm... Some of this is actually interesting, and may make salvaging an actual profession unto itself... 1. When wrecks are abandoned or time out the server counts the number of wrecks, and their type and adds them up... The next day it generates ...
- by Saul Elsyn - at 2010.09.01 19:37:00
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185. NPC Random Warp In's - in Player Features and Ideas Discussion [original thread]
This idea reminds me a bit of what it's like flying a ship into hostile hi-sec in faction warfare... The Caldari Navy is chasing me! lol... seriously, would we really want that with pirate gangs? Well, maybe if it was 0.0 and for some reason the...
- by Saul Elsyn - at 2010.08.30 16:18:00
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186. New items / modules I would like to see - in Player Features and Ideas Discussion [original thread]
One I'd personally like to see would be a module to decrease a ship's signature radius... at expense of armor or shields... Stealth Plating... Decreases ship signature radius by 20% with a 10% cost to armor... Stealth Field Generator... Decrease...
- by Saul Elsyn - at 2010.08.27 22:37:00
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187. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
Edited by: Saul Elsyn on 27/08/2010 06:25:00 Yeah... just look at it in the old Quantum Rise Trailer... If you don't remember it... here it is on YouTube courtesy of CCP. http://www.youtube.com/watch?v=lKviRpvGXBs
- by Saul Elsyn - at 2010.08.27 06:25:00
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188. Sovereignty: How would you do it? - in Player Features and Ideas Discussion [original thread]
Hmm... I personally think that keeping sovereignty should require the suppression of the local pirate forces, without capsuleers out there it would be their space. That way if people don't play in that space, don't kill NPCs in that space. It rev...
- by Saul Elsyn - at 2010.08.20 05:48:00
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189. Mission Rebalance... - in Player Features and Ideas Discussion [original thread]
To tell the truth, I'm bored with missions in EVE at the moment... Whenever I run a level IV I start looking at stuff on the internet or something else while my tank laughs at the DPS of a squadron of NPC battleships... Now CCP removed a lot of t...
- by Saul Elsyn - at 2010.07.04 20:29:00
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190. EW rebalanced for combined arms warfare. - in Player Features and Ideas Discussion [original thread]
I fly caldari ew and recons quite a bit so I think I know what I'm talking about when I say that in small gang warfare there is absolutely no point currently in getting EW support besides ECM currently. This is simply wrong. The EW support provid...
- by Saul Elsyn - at 2009.10.19 16:39:00
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191. Make the EVE PVE game multiplayer (long multipart) - in Player Features and Ideas Discussion [original thread]
Isn't most of this already done? I mean there are level 5 agents in low-sec. We already have broadcast features (Albeit their effects on the UI are much more subtle than I'd like. Most of the time the FC loads a target painter... much easier to se...
- by Saul Elsyn - at 2009.10.15 21:18:00
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192. Dominion: Active NPC Pirates, Raids and Patrols. - in Player Features and Ideas Discussion [original thread]
It'd certainly make the NPC forces much more "Alive" in terms of the game world. Especially when you consider that by taking sovereignty of a 0.0 system you're taking it away from a NPC pirate group, and those groups will want to take it back. So...
- by Saul Elsyn - at 2009.10.04 02:10:00
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193. True Intermediaries... Tier 3 Battlecruiser and Tier 2 Destroyers. - in Player Features and Ideas Discussion [original thread]
These aren't tech 3... they're tier 3 (tier 2 for the destroyer), which means they're tech 1 ships that require more training to use (Battlecruisers 3 or Destroyer 2). The cruiser gun wielding destroyer does need more balancing to get to work pro...
- by Saul Elsyn - at 2009.10.02 19:23:00
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194. True Intermediaries... Tier 3 Battlecruiser and Tier 2 Destroyers. - in Player Features and Ideas Discussion [original thread]
Edited by: Saul Elsyn on 01/10/2009 18:56:55 An example Tier 3 Battlecruiser The Gallente Danaan-class Battlecruiser Battlecruiser Skill Bonus: 5% Bonus to Large Hybrid Turret Damage 7.5% Bonus to Large Hybrid Turret Tracking Role Bonus: -9...
- by Saul Elsyn - at 2009.10.01 18:54:00
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195. True Intermediaries... Tier 3 Battlecruiser and Tier 2 Destroyers. - in Player Features and Ideas Discussion [original thread]
There's been quite a bit of discussion about possible tier 2 destroyers and tier 3 battlecruisers, most of which amount to trying to add a bit more flavor to these beloved classes. Both of these classes are a sort of intermediary ship, half-way be...
- by Saul Elsyn - at 2009.10.01 18:30:00
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196. Ships should use fuel to move - in Player Features and Ideas Discussion [original thread]
If the propulsion is something like ionic propulsion we're talking many, many, many years between fueling stops. Perhaps over a hundred. So why bother representing that?
- by Saul Elsyn - at 2009.09.28 20:21:00
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197. Differentiate Caldari Navy And Federation Navy Faction Hybrid Charges - in Player Features and Ideas Discussion [original thread]
Good idea there on the adjustments to Gallente ammo, just a 15% bonus to Thermal Damage to go along the with 15% reduction in range. I think I'll give back the Kinetic bonus to Caldari Ammo. Revised stats. Antimatter Charges (Small) Thermal Dama...
- by Saul Elsyn - at 2009.09.28 19:59:00
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198. Differentiate Caldari Navy And Federation Navy Faction Hybrid Charges - in Player Features and Ideas Discussion [original thread]
This is a pretty sensible idea... Though I do wonder what the Guristas Ammo would be. Maybe that could remain the same as it is currently, since they're a sort of combination of the Caldari-Gallente in how they operate. So what this would mean me...
- by Saul Elsyn - at 2009.09.28 16:09:00
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199. Lineships or Dreadnaught Hunters - in Player Features and Ideas Discussion [original thread]
I read the titan changes... and it suggested that the doomsday device won't be powerful enough to destroy cap ships in a single shot. So no, it won't be used against dreads. As for the Carriers, do we really want that much more DPS being delivere...
- by Saul Elsyn - at 2009.09.24 02:46:00
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200. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
Wait... we're talking about a small, low hp ship designed to penetrate capital fleets and knock out Dreadnaughts. Maybe we should give it a bonus to reduce signature radius, increase its survivability. We are talking about an uncloaked ship that...
- by Saul Elsyn - at 2009.09.24 02:37:00
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